﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace ThreeDContentPipeline
{
    public class KeyFrameContent
    {
        public KeyFrameContent()
        {
            Positions = new List<Vector3>();
        }

        public List<Vector3> Positions
        {
            get;
            private set;
        }
    }
}
